Bridging the gap between Tabletop RPGs and Online RPGs

Can more immersive AR tools improve TRPGs enjoyment online?

We were interested in knowing if the use of live facial recognition technology to augment the perception of other players in tabletop role-playing games (TRPGs) can create more immersive experiences during online video-call interactions, improving enjoyment, and thus reduce the user experience gap between physical-co-local and digital-online tabletop roleplaying game experiences.

Why?

According to previous board-game and video-game research, we know playing multi-player games in person is more fun than playing them online.

“We believe that the opportunity for social interaction and sharing experiences with others in co-located play is the main cause for these differences in player experience”

Gajadhar, De Kort, & IJsselsteijn, 2008



Study

We conducted a study with 35 participants. Where they played a regular game of Dungeons & Dragons in groups of 4. Each participant is in an isolated workstation communicating through Skype.

Half the participants experienced the game using only audio communication, while the other half percieved each other using animated Avatars with face recognition technology in real time.


Results

Our findings were suprising! Our statistical analysis showed almost no difference between the Audio-Only and the Live-Avatar experiences. We dug deeper into the results post hoc and found interesting interactions.

  • The most important factor of enjoyment and immersion was player agency and their ability to impact the world.
  • The game mechanics play a more significant role in game experience than visual representation or graphics.
  • More immersive visuals can increase the overall influence of the experience, both positive and negative aspects.
  • Higher intervention of digital tools = higher burden on developers.
  • Digital TRPG tools must not relinquishing the control of the narrative to a game engine.




If you are interested in this research, you can download the full thesis here.
If you are interested in trying out Live-Avatar technology, we used Facerig for this study.