Klinik Rush

Background

Participated as a game designer in the pitch, development and launch of a pharmaceutical advergame, with e-learning elements. Designed as a drag and drop adventure, where the right dosage is needed to alleviate the symptoms of a peculiar townsfolk affliction.

  • Development of the Game Design Document (GDD)
  • Creation of high concept diagrams and detailed game mechanics.
  • Spreadsheets for documentation of score goals and level mechanics
  • Initial GDD´s gameplay and UI mockups

  • Final art and product



    Pitch screens



    GDD Mockups