Barbarian Siege

Background

As part of a team, I worked as a game designer on Barbarian Siege. One of the top 8 finalists for the Square-Enix Latin America Game Contest 2012, this mobile game implemented gyroscope and drag and drop mechanics to control a group of brave barbarians on the quest to end the tyranny of an evil witch. The game featured tons of upgrades, spells, and battering ram enhancements.

  • Development of the Game Design Document (GDD)
  • Creation of high concept diagrams and detailed game mechanics.
  • Spreadsheets for documentation of score goals and level mechanics
  • Used plist editor to calibrate the game´s difficulty
  • Initial GDD´s gameplay and UI mockups

  • Mockups





    Final product screenshots